Overview of the software interface and workspace Navigation tools and viewport configurations Working with objects, modifiers, and transforms Modeling Techniques: Creating and editing basic geometric shapes Advanced polygon modeling for complex objects NURBS modeling for smooth and organic surfaces Working with splines and creating complex curves Texturing and Shading: UV mapping and unwrapping techniques Applying materials and textures to objects Working with procedural textures and shaders Advanced material creation and optimization Lighting and Rendering: Understanding different types of lights Setting up realistic lighting scenarios Global Illumination and HDRI lighting techniques Rendering settings and output options Animation and Rigging: Keyframe animation and timeline management Basic and advanced animation techniques Character rigging and skeletal systems Introduction to character animation principles Particle Systems and Dynamics: Creating realistic simulations using particle systems Applying physics-based dynamics to objects Simulating realistic effects such as smoke, fire, and water Special Effects and Visualization: Creating visual effects using particle flow systems Cloth simulation and dynamics for realistic fabric behavior Architectural visualization techniques Camera animation and virtual walkthroughs Project-Based Assignments: Throughout the course, students will work on hands-on assignments and projects that reinforce the concepts learned and provide practical experience in various aspects of 3ds Max.